The Shop is an out of character shop from which the drivers can buy various items for their characters to use in the storybook. These items include level-ups, weapons, and familiars. Points counts can be found here
Shop Inventory[]
Characters and Levels[]
Level up for character: 15 points
Level up for familiar: 5 points
Buy a familiar: 15 points
New Character: You are allowed to create a new one after 20+ posts.
Weapon Levels[]
Level 0 - You can barely hit anything moving. If your weapon has a backlash (whips and swords), you will get hurt quite badly. Bazookas will send you toppling backward. Guns will run out of ammo really quickly.
Level 1 - You can hit a moving elephant now. Target must be huge and slow to get hit. Backlash and lack of ammo still a problem.
Level 2 - Medium-sized objects can be hit now, as long as they're not moving too fast.
Level 3 - Backlash and lack of ammo disappear.
Level 4 - Fast-moving objects can now be hit.
Level 5 - You can circumcise a fly zipping around now.
Weaponry[]
Bazooka
- 12 points
- FUCK YEAH. That is all.
- Oh, the amount of ammo is small.
- Each upgrade costs eight points.
Nunchucks
- 8 points
- Will cause pain in earlier levels.
- Each upgrade costs five points.
Semi-Automatic Handgun
- 10 Points
- Become a trigger happy madman!
- Each upgrade costs seven points.
Twin Hand-Guns
- 13 points
- Far more efficient that the other weapons
- Each upgrade costs nine points.
Chain Whip
- 10 points
- This hurts. A Lot. Major damage, but can cause trouble during lower levels.
- Each upgrade costs seven points.
Twin Chain Whips
- 12 points
- Much harder to control than normal whips or a single chain whip. Has dangerous backlash.
- Each upgrade costs ten points
Single Whip
- 5 points
- Much, much handier than a sword.
- Each upgrade costs five points.
Twin Whips
- 8 points
- Harder to control than a single whip, but does more damage.
- Each upgrade costs seven points
Two Handed Sword
- 5 points
- Normal sword, no magic
- Each upgrade costs four points
Twin Swords
- 8 points
- Does more damage than a two handed sword
- Each upgrade costs six points
Twin Daggers
- 7 points
- Allows better mobility than a sword, but less range.
- Each upgrade costs six points
Small Knife Collection
- 9 points
- Mostly thrown weapons
- Each upgrade costs six points.
Other
Single Dorm
- 5 points
- Boring as hell
- Less interesting than watching paint dry, which you will be doing.
Chains
- 6 points
- Cannot work as a chain whip